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Food - on - Wheels

UI / UX

This project focuses on designing an application for Food-on-Wheels, a regional food truck operating in the suburbs of a metropolitan area. Food-on-Wheels is dedicated to providing healthy, specialty meals and nutritious dishes. They offer a diverse range of competitive pricing options. The target audience includes commuters and workers who may not have the time or resources to prepare a family meal.

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TYPE

UI / UX

DURATION

6 Weeks

CLIENT

Self initiated (Google UX Design Course)

TOOLS

Figma
Google Sheets

Procreate

Project Overview

Problem

Busy workers and commuters often do not have the time to prepare a nutritious meal.

My Role

UX designer responsible for developing an app for Food-on-Wheels from initial concept to final delivery.

Goal

Create a mobile ordering app for Food-on-Wheels that enables users to effortlessly order or pick up fresh, healthy meals and dishes.

Responsibilities

  • Conducting interviews

  • Creating paper and digital wireframes

  • Developing low and high-fidelity prototypes

  • Performing usability studies

  • Ensuring accessibility compliance

  • Iterating on design concepts

Process

(Hover and click on the arrow element to navigate to the corresponding section.)

01

User Research

02

Wireframing

03

Prototyping

04

Usability Testing

05

Mockup

User Research

Summary

I conducted interviews and developed empathy maps to understand the users I am designing for and their needs. The primary user groups identified through my research were working adults and full-time students who lack the time to prepare meals.

These groups validated the initial assumptions about Food-on-Wheels customers; however, the research also highlighted that time constraints were not the only factors preventing users from cooking at home. Additional challenges included various obligations, personal interests, and difficulties in accessing groceries or dining at restaurants in person.

Pain Points

Time

Working adults and full-time students are often too busy to prepare meals.

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Nutrition Content

Some adults are interested in consuming nutritious meals and want to be informed about the nutritional content.

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Order Quantity

The order quantity is undefined, which can lead to overestimating or underestimating when placing an order.

Preparation Time

Due to their tight schedules, users require accurate preparation times for delivery or pick-up.

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Persona

01

02

User Journey Map

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Wireframe

Paper

Spending time sketching out iterations of each app screen on paper guaranteed that the elements incorporated into the digital wireframes effectively addressed user pain points.

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For the home screen, I prioritized a streamlined and efficient ordering process to enable users to save time.

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Digital

During the initial design phase, I focused on creating screen designs that reflected the feedback and insights gathered from user research.

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Ensuring easy navigation was a primary user requirement, along with integrating features that support assistive technologies for enhanced accessibility.

Prototype

Low-Fedelity Prototype

With the finalized digital wireframes, I developed a low-fidelity prototype centered on the main user flow of ordering a dish, allowing it to be utilized in a usability study.

Usability Test

Findings

(Hover over the elemnts for more information)

I conducted two rounds of usability studies that significantly informed and refined the design process.

The findings from the first study helped transition designs from wireframes to mockups.

In the second study, we utilized a high-fidelity prototype, which highlighted specific areas of the mockups that required further refinement.

Swift

Ordering

Users emphasized the need for a quicker food ordering experience.

Enhanced Customization

Participants expressed a desire for more options to customize their orders.

Cash on

Delivery

There was a strong request for a cash-on-delivery payment option.

Round 1

Round 2

Clarity in Checkout Functionality

Participants found the "Checkout" functionality confusing, indicating a need for improved clarity and guidance.

Streamlining Checkout

Users identified that the checkout process included too many unnecessary steps, creating frustration.

Mockups
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High-Fedelity Prototype

The final high-fidelity prototype incorporated refined user flows for ordering food, ensuring a seamless experience for users, and provided the flexibility to choose between pickup and delivery options.

Accessibility Considerations

Visual

Clarity

  1. High contrast between text and background

  2. Clear and legible fonts

  3. Recognizable icons

01

Auditory Accessibility

  1. Clear and distinct sounds

  2. Captions and subtitles for videos and audio

02

Cognitive Accessibility

  1. Simple and direct language

  2. Consistent layout and navigation

  3. Error prevention

03

Motor and Physical Impairments

  1. Large touch targets

  2. Voice control and keyboard navigation options

04

Takeaways

Impact

Working on the product development cycle from a designer's perspective has sharpened my design skills while ensuring that user needs remain a priority.

What I Learned

While designing the Food-on-Wheels app, I discovered that initial ideas serve merely as a starting point in the process. Usability studies and peer feedback played a crucial role in shaping each iteration of the app's designs. I also learned about various design tools and methods, as well as how to implement them effectively.

Next Steps

01

Perform an additional round of usability studies to confirm that the pain points users encountered have been effectively resolved.

02

Conduct further user research to identify any emerging areas of need.

©  Spiti Tiwari 2024 | Designer | India

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